Orks, victorious on mounds of vanquished space marines, logically chill surrounded by raging fires and dark skies. Chaos Plague Marines, on the same logic, hang out and pose in sort of toxicy slimey goey evil florescent green swamp...y like areas.
I worked form background up, constantly changing colour schemes and effects as I went. The armour itself went through about 5 different themes, I reworked the Marine's skull a number of times (still view it as the weakest part of the pic) but the ultimate result of lighting and colour effects I really like. I've completely changed the WAY I colour these pics, working on lighting and effects first and then setting base colours after that. I almost never work at full opacity (thus the still semi-flat look I want to get rid of) but playing with different brushes give different, sharp effects that I REALLY REALLY LIKE. All in all I am very pleased with this not only for the final result but more how easy and efficient it was for me to do, far less fighting with my tools and far more exploration and growth. He's a winner. And he's toxic baby toxic.
As a person that wanted - and still wants - to color this lineart, Tayton, I need to say that your coloring didn't live up to the potential the linework gave you. And I'll explain why.
You see, when your image is so heavy on details, combined with a variety with implied textures, you need to utilize coloring as a way to bring out each element in that complex picture and create a sense of value and material.
Here, by using the same tone, one lighting source and such, you didn't do that. Everythings blue-ish green. WHY? You have rusting metal. You have organics. You have bones. You have slime, fungus, spores, fat larvae, intestines, plastic. It's can't be all bluish-green. Of course you need to keep a general scheme for coloring, but not to such a blunt point.
It was a fantastic lineart, but such durect and unimaginative coloring really brought it down, in my opinion.
The great thing about drawing Chaos Space Marines with a touch of Nurgle is there is some room for error and creativity because of the chaotic nature of Nurgle. While you might feel the head is a weak point, I am going to go on and say it fits very well with the mood and flavor of the subject matter.
As for the coloring, I think its fine, after all it is a Plague Marine. I agree with a little bit of what torture said, and that you maybe could have went with a few stronger colors without hurting the core of the piece, but I think in no way that the current colors destroy the awesomeness of the piece as a whole. It still very much fits the theme of the piece.
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When the docter put me in my mothers arms the first thing I saw after her was a Tv showing MTV with a metal video in it.
thanks man, and thanks for the critique and comments. Error and creativity, the driving force of any ork fan, works well for Nurgle, for sure. Imperfect variety and mess and character, gotta love it compared to the nameless, numerous IG or Astartes forces.
Torture_Device offers great advice, because he knows his shit. Its always going to be a bit of a beating when he critiques someone else's work when he's at a certain level and they're, for lack of a better saying, a level or two below. Gotta respect that he knows what he talks about!
And I'll explain why.
You see, when your image is so heavy on details, combined with a variety with implied textures, you need to utilize coloring as a way to bring out each element in that complex picture and create a sense of value and material.
Here, by using the same tone, one lighting source and such, you didn't do that. Everythings blue-ish green. WHY? You have rusting metal. You have organics. You have bones. You have slime, fungus, spores, fat larvae, intestines, plastic. It's can't be all bluish-green. Of course you need to keep a general scheme for coloring, but not to such a blunt point.
It was a fantastic lineart, but such durect and unimaginative coloring really brought it down, in my opinion.
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